Picker Zone
Picker Zone is a fun and addictive 3D hyper-casual mobile game where players control a magnet to collect balls and navigate through various stages. The core objective is to gather enough objects to unlock the ground platform and progress to the next level, offering a highly satisfying gameplay loop.
During development, my main focus was on creating smooth physics interactions, an intuitive progression system, and an engaging experience tailored specifically for mobile players.
Key Features & Technical Details:
- Engine & Language: Developed entirely in Unity using C#, alongside HLSL for custom visual effects.
- Core Mechanics: Designed a physics-based collection system where players utilize a magnetic field to gather spheres and trigger level gates.
- Level Progression & Save System: Features multiple structured levels with a persistent data system, allowing players to seamlessly continue where they left off.
- In-Game Economy & Customization: Implemented a coin collection and market system, giving players the option to unlock and equip different magnet colors and skins.
- Bonus Content: Integrated additional mini-games to provide variety and enhance the overall replayability.